
This is a place for me to keep my passion projects. Eventually I hope to reincorporate them into my future works.
As a game designer, I'm proudest of my narrative design and my ability to bring ideas for mechanics and project standards together in a creative and harmonious way, which will be reflected in the games below. I like to make white rooms and basic maps, which you will find below. My final key skill well as over-analyse the numbers behind game mechanics in massive spreadsheets, like with Pokémon's typing system; I just wrote an in-depth guide for a challenge run of Kingdom Hearts 358/2 Days solo, showcasing this side of my skillset too!
Games in my portfolio are listed in order of how fond I am of them; game playability will vary. I'm comfortable working on most types of game due to my focus on cohesion and communicationg with the rest of my team's input. However, if left to my own devices often implement surrealism and deep, mind-bending themes with inspiration from Yume Nikki.
Get in touch with me on Linked In, or at: tarik.clavier@gmail.com